Virtual reality and 3D displays
- 3D vision relies on good vision in each eye, good coordination between each eye, on movement and image fusion and interpretation of image difference within the brain.
- Two to 10% of people have little or no stereo vision, and not always due to reduced vision in one eye.
- Autostereo displays, as in ASTEROID, can only simulate 3D when faced directly.
- When viewing a digital display simulating 3D, differences in the perceived image distance and the convergence required to view the screen singly induce accommodation and convergence disparities which contribute to eyestrain.
- Virtual reality displays may present a different image screen to each eye and incorporate prism to help fusion without convergence. This can induce prismatic effects if the fixation direction alters.
- Improved screen resolution and better headset mounting will minimise strain due to accommodation and convergence/prismatic demands.
- Only some people are susceptible to eyestrain on 3D viewing.
- Most patients suffering eyestrain with 3D display self-regulate their viewing.